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#PlayEurope project aims to raise awareness about the importance of being “active citizens” among young people, in particular students at high schools and universities, using the cooperative enterprise model and social entrepreneurship education to enhance and promote some of the crucial competences that could educate them to become contributing, responsible and critical citizens.
It aims to invite young students and unemployed to be active citizens, working at the same time on the development of soft and hard skills and on the enhancement of digital integration in learning and youth work, by providing them with online guide that will help them acquire new skills suitable to set up social business;
It aims to show young people how to concretely apply the competencies acquired with #PlayEurope project in everyday life and for the common good, for example by thinking of starting a social business, thanks to the Manual of Success Stories on Social Entrepreneurship, that will explore real cases of successful businesses;
It aims to promote the adoption of alternative methods in schools, training institutions and NGOs that work closely with young people, inviting teachers and youth leaders to use #PlayEurope informal learning approach to promote civic participation among their students.
MAIN OUTPUTS
1. Manual of Success Stories on Social Entrepreneurship ‐ partners will collect 10 stories, that on one hand will motivate and inspire young people to set their own social business, and on the other hand will help us in identifying those key competencies that would need to be enhanced to enrich young people as citizens and to be indirectly applied to the job market, in particular to the social business sector.
2. #PlayEurope Step‐by‐Step Guide “Become Social Entrepreneur in 7 days” ‐ this stepby ‐ step guide will contain exercises for seven days after which target users will acquire the basics of the crucial soft and hard skills important to set up a social enterprise. In particular, each soft skill identified (for example “creativity” or “leadership skills”) will include an exercise with description, and it will be connected to a specific hard skill (for example “Online instruments to create visual design of your business” and “Project management”). These skills could help them succeed not only in their potential entrepreneurial pathway, but also in any future workplace.
IMPACT
As the consortium is composed of different type of organisations dealing with young people in different ways, it is expected to generate the following impact:
– Improvement of specific soft and hard skills of 90 young people/university students & unemployed between 18‐30 years (at least 10 per partner), through their involvement in the online #PlayEurope Step‐by‐ Step Guide, using an edutainment approach and enhancing digital integration through non‐formal learning tool;
– Increase of motivation of young people in setting up their business through demonstration of inspirational examples of successful social entrepreneurs;
– Increase interest of young people in social issues and democratic participation, showing them how and to what extent social entrepreneurship can be a concrete pathway to become better citizens.